Unity rigidbody interpolate. com
It is a fast unity tutorial.
Unity rigidbody interpolate. By default, interpolation is disabled. It can be useful to switch this on when the graphics update is much more frequent than the physics update because the object can appear to move along in jerky "hops" rather than having smooth motion. Aug 13, 2025 · Interpolation calculates the pose of a Rigidbody in frames that fall between physics timestep updates, to reduce the appearance of visible jitter. Jun 13, 2022 · I’m trying to iron out some finicky issues involving Rigidbody interpolation in 2D. It is particularly useful for player character GameObjects, and any other GameObject that the camera follows. Now, I might be incorrect, but here’s how I understand interpolation in Unity. Unity’s PhysX system provides a way to implement interpolation. In this video, I have explained how interpolate rigidbody is used in unity and what affect it will have on your game. Let’s assume that physics is running at 60 ticks per second and the game is rendering at 100 fps. Interpolation is used to estimate the position of the Rigidbody between physics updates. . terresquall. See full list on blog. These options are Interpolate and Extrapolate. Sep 12, 2025 · Interpolation calculates the pose of a Rigidbody in frames that fall between physics timestep updates, to reduce the appearance of visible jitter. com It is a fast unity tutorial. The Interpolate setting on a Rigidbody provides two options to smooth the appearance of a Rigidbody’s motion if it appears jittery at run time. hiafwabibrcucxqrwfrrkkcaxwbdmjcfsczbydkplnrbycpjxqzmu